Hi Ian,
Procoding definitely has its strength in handling smaller, well defined sketches and less in managing big projects with many resources. There are definitely better ways to handle huge projects. At some point, there are also device limited restrictions on how many resources you can add dynamically before something goes wrong. These kind of projects should then probably be compiled before publishing them. That’s what you cannot do with Procoding.
I usually have four to five early experiments in Procoding, and only when I’m certain these encapsulated functionalities work as expected, I’m moving them into a resource.
Or I have some common.js files and third party libraries that I can add as a resource on a as-needed basis.
I would publish this bugfix asap, but I’m currently working on supporting iCloud Drive and I need to make sure everything works all right before I send out this update.
Thanks for the report, though!
Best,
Michael